Monday, 23 September 2013

Interactivity is a merit on it's own.

People often have this obsession with having games re-made as films, or argue that a game would have been better off in another medium.

In example, I've just read this comment on Kotaku relating to an article about the game Journey;

"Journey was pretty good, but I don't really see why it couldn't have been an actual animated feature instead.
Like, my input into the narrative seemed trivial at best."

The interactivity was a massive part of making Journey as special as it is.
Were watching a film, two characters cheeping at each other and you not having any clue what either was saying wouldn't be that entertaining.
They would either have to give a voice and dialogue to one of the characters or make the cheeps more varied and emotional in tone so that you could get the gist of the conversation similar to WALL-E's robotic protagonists.
Everybody that plays the game has a different experience, despite the narrative events that take place in the game staying relatively the same.
Ahead are minor spoilers for Journey, and major spoilers for The Last of Us.

Ye have been warned.